ILLUMInations: 54th International Art Exhibition La Biennale Di Venezia Paperback – August 16, 2011
by Bice Curiger

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Searching for a new light as a means for communicating with the viewers. “La Biennale is one of the world’s most important forums for the dissemination and illumination of the current developments in international art.”, states Curiger of her exhibition. “The title chosen, ILLUMInations, literally draws attention to the importance of such developments in a globalized world. I am particularly interested in the eagerness of many contemporary artists to establish an intense dialogue with the viewer, and to challenge the conventions through which contemporary art is viewed.”
The work of Venetian Renaissance painter Tintoretto will play a prominent role in ILLUMInations. Many contemporary artists claim to be searching for the same light that animates some of Tintoretto’s later works. Tintoretto’s presence will thus establish an artistic, historical, and emotional relationship with the local context.



Link: http://www.marsilioeditori.it/libri/scheda-libro/3170820/la-biennale-di-venezia-54-international-art-exhibition-illuminations

Neoludica Art and Videogames 1966-2011 - SKIRA / RIZZOLI New York

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The first analysis of the relationship between art and video games, from the sixties until today. Video games have emerged as an art forum in the tweny-first century. Games like Portal and Machinarium have redefined the medium, blurring the boundaries between art and entertainment. In recent years they have had a crucial influence on other arts: cinema, literature, music, and visual arts. They stand at the crossroads between very diverse forms of culture and industry, and it is precisely the anomaly inherent in this encounter/clash that makes them so terribly fascinating. Neoludica is an in-depth exploration of the relationship between art and video games, and it underlines how the video game is an art form that has yet to be understood by the world of culture. Readers will find much to learn and explore in this beautiful collection of images from thirty-three artists, as well as brief biographies, compelling stories about the game designer’s work, and historical details that contextualize the interactive media.

Game Art Revolution. Giocare con le forme - TraRari TIPI

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Come David Hockney ama mettersi in gioco dipingendo con l'iPad la sua Primavera, nell'esporre la wunderkammer dei videogame ci siamo proposti di trasferire il medium digitale in materia reale: il quadro, il disegno, l'installazione, la scultura. In questo modo pensiamo che esporre la game art in materie concrete permetta la lettura di un medium complesso quale il videogioco come portatore di molteplici valori semantici e visuali, approcciabili da tutti nelle sue diverse forme, per riflettere sull'applicazione tecnologica nell'era della sua manua(bi)lità artistica. In questo catalogo della collana "Game Culture Book" si trovano saggi critici, presentazioni d'arte, artwork di game art e concept art, il tutto per testimoniare il grande fermento creativo di queste espressioni videoludiche, in particolar modo legate esteticamente all'universo di Assassin's Creed ® all'interno del serbatoio visivo delle arti contemporanee.


Link: http://www.ibs.it/code/9788894062212/game-art-revolution.html